Stealth Cyberpunk Gameplay
Sight Lines and Layout
Fluid character movement is the cornerstone of effective platformer design.
Player Experience Goals
I designed a number of responsive systems that increase the level of control the player has over the character.
A key challenge for me while designing movement — our character is 2D!
How can we effectively convey the direction the player is running in, the speed of the character, and more in 3D space with only a 2D sprite?
I used a variety of visual cues paired with audio to convey the character’s movement state to the player, allowing for strong input feedback despite using a flat sprite.
This contributed greatly to a sense of decreased input latency and increased control over the character.