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Read MoreTECHNICAL
GAME DESIGNER
Banner image modeled and rendered by me in Autodesk Maya.
SHOWCASE
Ghost Shot
Design, Programming
Soup Initiative Games
3D Action Platformer in Unreal Engine
I served a technical design role where I created and tuned the player character movement, written fully in C++. I contributed multiple C++ classes and UE4 Blueprint prototypes for numerous gameplay objects. In character movement and level design, I following an iterative process focused on playtesting with real players to achieve strong game feel.
Additionally, I assisted in project management, using an Agile process and Kanban boards to track progress through bi-weekly sprints.
Toolset
c++ gameplay framework
C++ Code Review
Click to learn about the codebase.
UE4 C++ & BLUEPRINT INTEGRATION / SCRIPTING
Blueprint Integration
Click to learn about the tech stack.
Character finite State Machine
FSM Implementation
Click to learn about the character code.
designed responsive 3d platformer Movement
Design specs
Click to view full design process.
implemented iterative playtest processes
methodology
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living design documentation
Design breakdown
Click to view full design process.
Multi-Disciplinary Talent
Comp Sci. & Psychology Background
Studied Game Development and Design with minors in Computer Science, Psychology, and English.
Design & Technical Skills
Ability to both create innovative gameplay scenarios and implement them in performant, extensible architectures.
Toolset
Roles & Experience
Technical Game Designer
Advanced App Engineering Analyst
Tech Architecture Delivery Analyst
Software Test Engineer
Soup Initiative Games
Accenture
Accenture
Pactera Technologies
DESIGN SHOWCASE
TECH SHOWCASE
Behavior Trees, Dialogue System, Dynamic Shaders, Event Triggers
SEE More
Click to view full technical breakdown.
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Read MoreABOUT ME
I am a technically-proficient game designer capable of designing and implementing engaging gameplay.
I am proficient with Unreal Engine 4 and front-end object-oriented scripting in C++, C#, and Unreal Blueprints. I have experience working in game and software development pipelines, including internships at Pactera Technologies/Microsoft and Accenture. I hold additional skills in 3D modeling, animation, and TV/video production using Autodesk Maya and the Adobe Creative Suite, incl. commercial experience making technology review videos.
I major in Game Development & Design at Purdue University’s Computer Graphics Tech department, with minors in Computer Science, Psychology, and English.
- Game Design – Experience identifying and meeting player experience goals, proficiency working with formal and dramatic elements of design, ability to communicate design decisions and ideas through effective documentation.
- Design Thinking – Ability to use design thinking processes to develop solutions to challenges that meet the needs of all stakeholders.
- Gameplay Programming – Proficiency in object-oriented programming and creating modular game assets that allow for quick iteration on game prototypes.
- Unreal Engine 4
- C++
- Unreal Blueprints
- Java
- Autodesk Maya
- Adobe Photoshop, Premiere Pro, After Effects, Illustrator