Technical Designer
& Engineer
Building playable systems and leading technical delivery at enterprise scale.
Banner image modeled and rendered by me in Autodesk Maya.
SHOWCASE
FEATURED · INDEPENDENT DEVELOPMENT
Project Afterlife
Narrative RPG — architected a dependency-injection gameplay backend and an Ink-to-Unity dialogue pipeline that lets writers see branching conversations running live in-engine, with no engineering handoff.
Unity · C# · Dependency Injection · Ink Scripting
FEATURED · GEORGIA TECH MSCS
Game AI & Algorithms
Core game AI built from first principles — hand-rolled navmesh generation and A* pathfinding, fuzzy-logic vehicle control, and physics-based projectile targeting against moving targets.
A* Pathfinding · Navmesh Generation · Fuzzy Logic · Projectile Physics
TECHNICAL DESIGN · SOUP INITIATIVE GAMES
Ghost Shot - Unreal Engine 3D Platformer
I served a technical design role where I created and tuned the player character movement, written fully in C++. I contributed multiple C++ classes and UE4 Blueprint prototypes for numerous gameplay objects. In character movement and level design, I following an iterative process focused on playtesting with real players to achieve strong game feel.
Unreal Engine · C++ · UE Blueprints · Game Feel
LEVEL DESIGN, SCRIPTING · PURDUE UNIVERSITY
Level Design Studies - Immersive Sim/FPS
Two hand-built levels — a stealth/immersive-sim level designed around sightlines and patrol routes, plus a second FPS combat level. Includes gameplay scripting and AI via Unreal Blueprints.
Unreal Engine · Level Design · Encounter Pacing · UE Blueprints
Deep Technical & Design Skills
M.S. Computer Science
Current M.S. student in Computer Science at Georgia Institute of Technology, specializing in Artificial Intelligence & Machine Learning.
B.S. Game Development & Design
B.S. graduate at Purdue University for Game Development & Design, specializing in Technical Design.
Minor: Psychology
Minor in Psychology from Purdue University, pairing technical skills with deep player and customer empathy.
Minor: Computer Science
Minor in Computer Science from Purdue University, robust software engineering skills.
Minor: English
Minor in English from Purdue University, excellent communication skills.
Professional Work
Senior Analyst & TPM - Advanced Application Engineering
Accenture Technology
iOS/Web Application Development and Rollout
iOS & Web app development and rollout
- Analyzed SQL server schemas to compile and onboard business data, enabling key features for 10,000 pilot users.
- Drove triage and prioritization of customer feedback with engineering leads, including backlog ownership of bug reports and feature requests, contributing to a high 35% premium conversion rate of monthly active users.
- Drove automation of business data pipelines by collaborating with service engineers, accelerating pilot rollouts and saving over 1800 hours of manual effort.
- Developed data maintenance strategy and delivered a product analysis with 20+ data maintenance pain points, including new feature requests aimed at enabling a long-term vision of full data automation.
- Achieved perfect 200/200 performance score in client satisfaction surveys for delivering as a technical project manager on this project.
Supply Chain & Ops Software Deployment
- Conducted System Integration Testing (SIT) and User Acceptance Testing (UAT) to ship new SAP features on a rapidly scaling manufacturing project.
- Developed reporting to monitor production system health across three separate procurement systems.
- Owned end to end production support activities, including bug triage, proactive system monitoring, and end user training.
- Resolved over 700 production incidents over 6 months.
Web Rollout & Accessibility
- Developed bug triage standards and reporting dashboards to increase team agility, driving prioritization and completion of over 600 accessibility bugs ahead of product launch.
- Coordinated development of bug triage standards across internal and client workstreams, including offshore delivery centers.
Software Test Engineer
Pactera Technologies
Earbuds Firmware Development
- Conducted 130 firmware and user tests daily, resulting in the capture and resolution of dozens of bugs and UX issues.
- Developed test procedures that resulted in expedited firmware flashing of new factory prototypes, saving 3 days of QA effort per prototype batch.
ABOUT ME
I am a technical designer with industry Technical Program Management experience shipping high-quality software in the tech space. My primary work experience is as an Application Engineering Analyst and Technical Program Manager at Accenture.
I am pursuing a Master’s in Computer Science from Georgia Tech, and I have completed a Bachelor’s in Game Development and Design from Purdue University with minors in Computer Science, Psychology, and English. Fun fact: I was also an animation major for two years.
I hold skills in both Unreal Engine 5 and Unity3D, with programming skills in C++, C#, and scripting experience with Unreal Blueprints and Lua. I have end to end experience of the software development lifecycle as a TPM, from planning and developing technical designs, to grooming user stories and managing Agile backlogs, to testing and deployment.
I hold additional skills in 3D modeling, animation, and TV/video production using Autodesk Maya and the Adobe Creative Suite, incl. commercial experience making technology review videos. I am also an avid photographer, using Canon cameras and PhotoShop Lightroom to create vivid imagery of the Pacific Northwest.
- Game Design – Experience identifying and meeting player experience goals, proficiency working with formal and dramatic elements of design, ability to communicate design decisions and ideas through effective documentation.
- Design Thinking – Ability to use design thinking processes to develop solutions to challenges that meet the needs of all stakeholders.
- Gameplay Programming – Proficiency in object-oriented programming and creating modular game assets that allow for quick iteration on game prototypes.
- Unreal Engine 4
- C++
- Unreal Blueprints
- Java
- Autodesk Maya
- Adobe Photoshop, Premiere Pro, After Effects, Illustrator