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Soup Initiative Games
Ghost Shot is a 3D platformer themed around ghostbusting and the supernatural.
I served a technical design role where I created and tuned the player character movement, written fully in C++. I contributed multiple C++ classes and UE4 Blueprint prototypes for numerous gameplay objects. In character movement and level design, I following an iterative process focused on playtesting with real players to achieve strong game feel.
Additionally, I assisted in project management, using an Agile process and Kanban boards to track progress through bi-weekly sprints.
Roles & Experience
Technical Game Designer
Advanced App Engineering Analyst
Tech Architecture Delivery Analyst
Software Test Engineer
Soup Initiative Games
City Hunt, Part II
Enemy AI, Modular Game Objects, Player Combat
Behavior Trees, Dialogue System, Dynamic Shaders, Event Triggers
C++ Based 2D Game Engine w/ Lua Scripting Support
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I am a technically-proficient game designer capable of designing and implementing engaging gameplay.
I am proficient with Unreal Engine 4 and front-end object-oriented scripting in C++, C#, and Unreal Blueprints. I have experience working in game and software development pipelines, including internships at Pactera Technologies/Microsoft and Accenture. I hold additional skills in 3D modeling, animation, and TV/video production using Autodesk Maya and the Adobe Creative Suite, incl. commercial experience making technology review videos.
I major in Game Development & Design at Purdue University’s Computer Graphics Tech department, with minors in Computer Science, Psychology, and English.
- Game Design – Experience identifying and meeting player experience goals, proficiency working with formal and dramatic elements of design, ability to communicate design decisions and ideas through effective documentation.
- Design Thinking – Ability to use design thinking processes to develop solutions to challenges that meet the needs of all stakeholders.
- Gameplay Programming – Proficiency in object-oriented programming and creating modular game assets that allow for quick iteration on game prototypes.
- Unreal Engine 4
- Unreal Blueprints
- Autodesk Maya
- Adobe Photoshop, Premiere Pro, After Effects, Illustrator
Feel free to leave a message, and I will respond as soon as possible!