Technical Designer
& Engineer

Building playable systems and leading technical delivery at enterprise scale.

Banner image modeled and rendered by me in Autodesk Maya.

SHOWCASE

Deep Technical & Design Skills

M.S. Computer Science

Current M.S. student in Computer Science at Georgia Institute of Technology, specializing in Artificial Intelligence & Machine Learning.

B.S. Game Development & Design

B.S. graduate at Purdue University for Game Development & Design, specializing in Technical Design.

Minor: Psychology

Minor in Psychology from Purdue University, pairing technical skills with deep player and customer empathy.

Minor: Computer Science

Minor in Computer Science from Purdue University, robust software engineering skills.

Minor: English

Minor in English from Purdue University, excellent communication skills.

Professional Work

Senior Analyst & TPM - Advanced Application Engineering

Accenture Technology

iOS/Web Application Development and Rollout

iOS & Web app development and rollout

  • Analyzed SQL server schemas to compile and onboard business data, enabling key features for 10,000 pilot users.
  • Drove triage and prioritization of customer feedback with engineering leads, including backlog ownership of bug reports and feature requests, contributing to a high 35% premium conversion rate of monthly active users.
  • Drove automation of business data pipelines by collaborating with service engineers, accelerating pilot rollouts and saving over 1800 hours of manual effort.
  • Developed data maintenance strategy and delivered a product analysis with 20+ data maintenance pain points, including new feature requests aimed at enabling a long-term vision of full data automation.
  • Achieved perfect 200/200 performance score in client satisfaction surveys for delivering as a technical project manager on this project.

Supply Chain & Ops Software Deployment

  • Conducted System Integration Testing (SIT) and User Acceptance Testing (UAT) to ship new SAP features on a rapidly scaling manufacturing project.
  • Developed reporting to monitor production system health across three separate procurement systems.
  • Owned end to end production support activities, including bug triage, proactive system monitoring, and end user training.
  • Resolved over 700 production incidents over 6 months.

Web Rollout & Accessibility

  • Developed bug triage standards and reporting dashboards to increase team agility, driving prioritization and completion of over 600 accessibility bugs ahead of product launch.
  • Coordinated development of bug triage standards across internal and client workstreams, including offshore delivery centers.

Software Test Engineer

Pactera Technologies

Earbuds Firmware Development

  • Conducted 130 firmware and user tests daily, resulting in the capture and resolution of dozens of bugs and UX issues.
  • Developed test procedures that resulted in expedited firmware flashing of new factory prototypes, saving 3 days of QA effort per prototype batch.

ABOUT ME

My beautiful, fluffy doggo.

 

I am a technical designer with industry Technical Program Management experience shipping high-quality software in the tech space. My primary work experience is as an Application Engineering Analyst and Technical Program Manager at Accenture.

I am pursuing a Master’s in Computer Science from Georgia Tech, and I have completed a Bachelor’s in Game Development and Design from Purdue University with minors in Computer Science, Psychology, and English. Fun fact: I was also an animation major for two years.

I hold skills in both Unreal Engine 5 and Unity3D, with programming skills in C++, C#, and scripting experience with Unreal Blueprints and Lua. I have end to end experience of the software development lifecycle as a TPM, from planning and developing technical designs, to grooming user stories and managing Agile backlogs, to testing and deployment. 

I hold additional skills in 3D modeling, animation, and TV/video production using Autodesk Maya and the Adobe Creative Suite, incl. commercial experience making technology review videos. I am also an avid photographer, using Canon cameras and PhotoShop Lightroom to create vivid imagery of the Pacific Northwest.

 

  • Game Design – Experience identifying and meeting player experience goals, proficiency working with formal and dramatic elements of design, ability to communicate design decisions and ideas through effective documentation.
  • Design Thinking – Ability to use design thinking processes to develop solutions to challenges that meet the needs of all stakeholders.
  • Gameplay Programming – Proficiency in object-oriented programming and creating modular game assets that allow for quick iteration on game prototypes.
  • Unreal Engine 4
  • C++
  • Unreal Blueprints
  • Java
  • Autodesk Maya
  • Adobe Photoshop, Premiere Pro, After Effects, Illustrator

CONTACT

Feel free to leave a message, and I will respond as soon as possible!

Primary Residence

Seattle, WA

Email

harsha_mohite@outlook.com