I’m a game designer interested in how interactive play can evoke complex emotions in players.
I began this journey on my couch, many moons ago, playing a copy of Skyrim my parents didn’t know I bought. I walked out of the Honningbrew Meadery, and was immediately arrested by a towering sight — a mountain, higher than anything, rising up above me in the mist. I sat my controller down for many minutes and just stared. It was then that I knew I wanted to spend my life making something that beautiful.
Seven years later, here I am!
I am proficient with Unreal Engine 4 and front-end object-oriented scripting in C++, Unreal Blueprints, and Lua. I have experience working in game and software development pipelines, including internships at Pactera Technologies/Microsoft and Accenture. I hold additional skills in 3D modeling, animation, and TV/video production using Autodesk Maya and the Adobe Creative Suite, incl. commercial experience making technology review videos.
I am currently dual-majoring in Game Development & Design and Animation at Purdue University, with a minor in Computer Science.
- Game Design – Experience identifying and meeting player experience goals, proficiency working with formal and dramatic elements of design, ability to communicate design decisions and ideas through effective documentation.
- Design Thinking – Ability to use design thinking processes to develop solutions to challenges that meet the needs of all stakeholders.
- Gameplay Programming – Proficiency in object-oriented programming and creating modular game assets that allow for quick iteration on game prototypes.
- Unreal Engine 4
- Unreal Blueprints
- Autodesk Maya
- Adobe Photoshop, Premiere Pro, After Effects, Illustrator
Feel free to leave a message, and I will respond as soon as possible!