TECHNICAL

GAME DESIGNER

Banner image modeled and rendered by me in Autodesk Maya.

SHOWCASE

Artwork Credit: Andrew Choi

Ghost Shot is a 3D platformer themed around ghostbusting and the supernatural.

I served a technical design role where I created and tuned the player character movement, written fully in C++. I contributed multiple C++ classes and UE4 Blueprint prototypes for numerous gameplay objects. In character movement and level design, I following an iterative process focused on playtesting with real players to achieve strong game feel.

Additionally, I assisted in project management, using an Agile process and Kanban boards to track progress through bi-weekly sprints.

Est. Release: 

Holiday 2022

Toolset

designed responsive 3d platformer Movement

See design specs

Click to view full design process.

implemented iterative playtest processes

See methodology

Click to view full design process.

living design documentation

See breakdown

Click to view full design process.

c++ gameplay framework

SEE Repository

Click to learn about the codebase.

UE4 C++ & BLUEPRINT INTEGRATION / SCRIPTING

SEE integration

Click to learn about the tech stack.

Character finite State Machine

SEE implementation

Click to learn about the character code.

Multi-Disciplinary Talent

Comp Sci. & Psychology Background

Studied Game Development and Design with minors in Computer Science, Psychology, and English.

Design & Technical Skills

Ability to both create innovative gameplay scenarios and implement them in performant, extensible architectures.

Toolset

Roles & Experience

Technical Game Designer

Advanced App Engineering Analyst

Tech Architecture Delivery Analyst

Software Test Engineer

Soup Initiative Games

Accenture

Accenture

Pactera Technologies

DESIGN SHOWCASE

Immersive Sim/Stealth:
City Hunt

See More

Click to view full design process.

FPS Level:
City Hunt, Part II

See More

Click to view full design process.

Action/Adventure Level:
Dungeon Trawl

See MORE

Click to view full design process.

TECH SHOWCASE

Enemy AI, Modular Game Objects, Player Combat

SEE More

Click to view full technical breakdown.

Behavior Trees, Dialogue System, Dynamic Shaders, Event Triggers

SEE More

Click to view full technical breakdown.

C++ Based 2D Game Engine w/ Lua Scripting Support

SEE More

Click to view full technical breakdown.

DESIGN BLOG

ABOUT ME

My beautiful, fluffy doggo.

I am a technically-proficient game designer capable of designing and implementing engaging gameplay.

I am proficient with Unreal Engine 4 and front-end object-oriented scripting in C++, C#, and Unreal Blueprints. I have experience working in game and software development pipelines, including internships at Pactera Technologies/Microsoft and Accenture. I hold additional skills in 3D modeling, animation, and TV/video production using Autodesk Maya and the Adobe Creative Suite, incl. commercial experience making technology review videos.

I major in Game Development & Design at Purdue University’s Computer Graphics Tech department, with minors in Computer Science, Psychology, and English.

  • Game Design – Experience identifying and meeting player experience goals, proficiency working with formal and dramatic elements of design, ability to communicate design decisions and ideas through effective documentation.
  • Design Thinking – Ability to use design thinking processes to develop solutions to challenges that meet the needs of all stakeholders.
  • Gameplay Programming – Proficiency in object-oriented programming and creating modular game assets that allow for quick iteration on game prototypes.
  • Unreal Engine 4
  • C++
  • Unreal Blueprints
  • Java
  • Autodesk Maya
  • Adobe Photoshop, Premiere Pro, After Effects, Illustrator

CONTACT

Feel free to leave a message, and I will respond as soon as possible!

Primary Residence

Seattle, WA

Email

harsha_mohite@outlook.com