Artwork: Hunter Knight

Project Storm

Level Design

Designing a full-length dungeon to challenge the player's spatial awareness, while combating strange foes and environmental hazards.


Scripted modular classes using Unreal Blueprints, including Enemy AI, Weapons, and player abilities.


Click here to view full design breakdown.

Big10 Battle

Level Design

Designed a turn-based RPG combat system based on a replenishing stamina pool.


Scripted a prototype combat encounter, including Player Moves, Abilities, Enemy AI, and turn management.


Click here to view full design breakdown.



My beautiful, fluffy doggo.

I’m a game designer interested in how interactive play can evoke complex emotions in players.

I began this journey on my couch, many moons ago, playing a copy of Skyrim my parents didn’t know I bought. I walked out of the Honningbrew Meadery, and was immediately arrested by a towering sight — a mountain, higher than anything, rising up above me in the mist. I sat my controller down for many minutes and just stared. It was then that I knew I wanted to spend my life making something that beautiful.

Seven years later, here I am!

I am proficient with Unreal Engine 4 and front-end object-oriented scripting in C++, Unreal Blueprints, and Lua. I have experience working in game and software development pipelines, including internships at Pactera Technologies/Microsoft and Accenture. I hold additional skills in 3D modeling, animation, and TV/video production using Autodesk Maya and the Adobe Creative Suite, incl. commercial experience making technology review videos.

I am currently dual-majoring in Game Development & Design and Animation at Purdue University, with a minor in Computer Science.

  • Game Design – Experience identifying and meeting player experience goals, proficiency working with formal and dramatic elements of design, ability to communicate design decisions and ideas through effective documentation.
  • Design Thinking – Ability to use design thinking processes to develop solutions to challenges that meet the needs of all stakeholders.
  • Gameplay Programming – Proficiency in object-oriented programming and creating modular game assets that allow for quick iteration on game prototypes.
  • Unreal Engine 4
  • C++
  • Unreal Blueprints
  • Java
  • Autodesk Maya
  • Adobe Photoshop, Premiere Pro, After Effects, Illustrator


Feel free to leave a message, and I will respond as soon as possible!

Primary Residence

Seattle, WA