TECHNICAL

GAME DESIGNER

Banner image modeled and rendered by me in Autodesk Maya.

SHOWCASE

Ghost Shot is a 3D platformer themed around ghostbusting and the supernatural.

I served a technical design role where I created and tuned the player character movement, written fully in C++. I contributed multiple C++ classes and UE4 Blueprint prototypes for numerous gameplay objects. In character movement and level design, I following an iterative process focused on playtesting with real players to achieve strong game feel.

Additionally, I assisted in project management, using an Agile process and Kanban boards to track progress through bi-weekly sprints.

Est. Release: 

Holiday 2022

Toolset

designed responsive 3d platformer Movement

See design specs

Click to view full design process.

implemented iterative playtest processes

See methodology

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living design documentation

See breakdown

Click to view full design process.

c++ gameplay framework

SEE Repository

Click to learn about the codebase.

UE4 C++ & BLUEPRINT INTEGRATION / SCRIPTING

SEE integration

Click to learn about the tech stack.

Character finite State Machine

SEE implementation

Click to learn about the character code.

Multi-Disciplinary Talent

Comp Sci. & Psychology Background

Studied Game Development and Design with minors in Computer Science, Psychology, and English.

Design & Technical Skills

Ability to both create innovative gameplay scenarios and implement them in performant, extensible architectures.

Toolset

Roles & Experience

Technical Game Designer

Advanced App Engineering Analyst

Tech Architecture Delivery Analyst

Software Test Engineer

Soup Initiative Games

Accenture

Accenture

Pactera Technologies

DESIGN SHOWCASE

Immersive Sim/Stealth:
City Hunt

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FPS Level:
City Hunt, Part II

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Action/Adventure Level:
Dungeon Trawl

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TECH SHOWCASE

Enemy AI, Modular Game Objects, Player Combat

SEE More

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Behavior Trees, Dialogue System, Dynamic Shaders, Event Triggers

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C++ Based 2D Game Engine w/ Lua Scripting Support

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DESIGN BLOG

ABOUT ME

My beautiful, fluffy doggo.

I am a technically-proficient game designer capable of designing and implementing engaging gameplay.

I am proficient with Unreal Engine 4 and front-end object-oriented scripting in C++, C#, and Unreal Blueprints. I have experience working in game and software development pipelines, including internships at Pactera Technologies/Microsoft and Accenture. I hold additional skills in 3D modeling, animation, and TV/video production using Autodesk Maya and the Adobe Creative Suite, incl. commercial experience making technology review videos.

I major in Game Development & Design at Purdue University’s Computer Graphics Tech department, with minors in Computer Science, Psychology, and English.

  • Game Design – Experience identifying and meeting player experience goals, proficiency working with formal and dramatic elements of design, ability to communicate design decisions and ideas through effective documentation.
  • Design Thinking – Ability to use design thinking processes to develop solutions to challenges that meet the needs of all stakeholders.
  • Gameplay Programming – Proficiency in object-oriented programming and creating modular game assets that allow for quick iteration on game prototypes.
  • Unreal Engine 4
  • C++
  • Unreal Blueprints
  • Java
  • Autodesk Maya
  • Adobe Photoshop, Premiere Pro, After Effects, Illustrator

CONTACT

Feel free to leave a message, and I will respond as soon as possible!

Primary Residence

Seattle, WA

Email

harsha_mohite@outlook.com