I am a technically-proficient game designer capable of designing and implementing engaging gameplay.
I am proficient with Unreal Engine 4 and front-end object-oriented scripting in C++, C#, and Unreal Blueprints. I have experience working in game and software development pipelines, including internships at Pactera Technologies/Microsoft and Accenture. I hold additional skills in 3D modeling, animation, and TV/video production using Autodesk Maya and the Adobe Creative Suite, incl. commercial experience making technology review videos.
I major in Game Development & Design at Purdue University’s Computer Graphics Tech department, with minors in Computer Science, Psychology, and English.