TECHNICAL

GAME DESIGNER

SHOWCASE

Multi-Discipline Experience

Design & Technical Skills

Ability to both create innovative gameplay scenarios and implement them in performant, extensible architectures.

Comp. Sci. & Psychology Background

Studied Game Development and Design with minors in Computer Science, Psychology, and English, rounding out a full repertoire of front-end development skills.

Immersive Sim Level

Stealth Action

DESIGN

TECH

Open Exploration, Stealth, Level Layout, Pacing, Interest Curve

SEE Design Breakdown

Click to view full level design process.

Modular AI, Encounter, Dialogue, Inventory, UI Systems

SEE TECHNICAL BREAKDOWN

Click to view full technical breakdown.

Project Storm

Dungeon Crawler

Puzzles, Enemy Design, Resource Balancing, Dungeon Layout

SEE Design Breakdown

Click to view full level design process.

Enemy AI, Weapons, Player Controls, Abilities, Designer-Friendly Assets

SEE TECHNICAL BREAKDOWN

Click to view full technical breakdown.

DESIGN BLOG

ABOUT ME

My beautiful, fluffy doggo.

I am a technically-proficient game designer capable of designing and implementing engaging gameplay.

I am proficient with Unreal Engine 4 and front-end object-oriented scripting in C++, C#, and Unreal Blueprints. I have experience working in game and software development pipelines, including internships at Pactera Technologies/Microsoft and Accenture. I hold additional skills in 3D modeling, animation, and TV/video production using Autodesk Maya and the Adobe Creative Suite, incl. commercial experience making technology review videos.

I major in Game Development & Design at Purdue University’s Computer Graphics Tech department, with minors in Computer Science, Psychology, and English.

  • Game Design – Experience identifying and meeting player experience goals, proficiency working with formal and dramatic elements of design, ability to communicate design decisions and ideas through effective documentation.
  • Design Thinking – Ability to use design thinking processes to develop solutions to challenges that meet the needs of all stakeholders.
  • Gameplay Programming – Proficiency in object-oriented programming and creating modular game assets that allow for quick iteration on game prototypes.
  • Unreal Engine 4
  • C++
  • Unreal Blueprints
  • Java
  • Autodesk Maya
  • Adobe Photoshop, Premiere Pro, After Effects, Illustrator

CONTACT

Feel free to leave a message, and I will respond as soon as possible!

Primary Residence

Seattle, WA

Email

harsha_mohite@outlook.com