Immersive Sim
Stealth Cyberpunk Gameplay
CONTENTS
Sight Lines and Layout
Problem Statement
Fluid character movement is the cornerstone of effective platformer design.
Player Experience Goals
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Predict the Player
Buffer inputs and logically blend between actions to make movement feel effortless.
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Provide Clear Feedback
Movement should provide visual and audio cues to improve the player's sense of control.
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Achieve Low Input Latency
Translate player input immediately into visible action, decreasing the friction between themselves and the game experience.
I designed a number of responsive systems that increase the level of control the player has over the character.
A key challenge for me while designing movement — our character is 2D!
How can we effectively convey the direction the player is running in, the speed of the character, and more in 3D space with only a 2D sprite?
I used a variety of visual cues paired with audio to convey the character’s movement state to the player, allowing for strong input feedback despite using a flat sprite.
This contributed greatly to a sense of decreased input latency and increased control over the character.