While our design is in-progress, this beat chart allows us to see a high-level overview of the gameplay progression throughout the game.
This lets us catch pacing and design issues early, and accelerate the prototyping and iteration stage.
For our macros, one of the key attributes I’m watching for is mechanical progression. We have three weapons we want the player to have mastered by the end — a spear, a bow, and a drum. By listing the mechanics employed in each stage of the level, I can effectively dole out new challenges that continue pushing the player’s skills with each item.