I have about 80 hours in Animal Crossing: New Horizons....
Read MoreTECHNICAL
GAME DESIGNER
Banner image modeled and rendered by me in Autodesk Maya.
SHOWCASE
Ghost Shot - Unreal Engine 3D Platformer
Design, Programming
Soup Initiative Games
3D Action Platformer in Unreal Engine
I served a technical design role where I created and tuned the player character movement, written fully in C++. I contributed multiple C++ classes and UE4 Blueprint prototypes for numerous gameplay objects. In character movement and level design, I following an iterative process focused on playtesting with real players to achieve strong game feel.
Additionally, I assisted in project management, using an Agile process and Kanban boards to track progress through bi-weekly sprints.
Toolset



c++ gameplay framework

C++ Code Review
Click to learn about the codebase.
UE4 C++ & BLUEPRINT INTEGRATION / SCRIPTING

Blueprint Integration
Click to learn about the tech stack.
Character finite State Machine

FSM Implementation
Click to learn about the character code.
designed responsive 3d platformer Movement

Design specs
Click to view full design process.
implemented iterative playtest processes

methodology
Click to view full design process.
living design documentation

Design breakdown
Click to view full design process.
Projects Delivered
Advanced Application Engineering Analyst
Accenture Technology

Microsoft Places - iOS/Web Application Development and Rollout
- Analyzed SQL server schemas to compile and onboard business data, enabling key features for 10,000 pilot users.
- Drove triage and prioritization of customer feedback with engineering leads, including backlog ownership of bug reports and feature requests, contributing to a high 35% premium conversion rate of monthly active users.
- Drove automation of business data pipelines by collaborating with service engineers, accelerating pilot rollouts and saving over 1800 hours of manual effort.
- Developed data maintenance strategy and delivered a product analysis with 20+ data maintenance pain points, including new feature requests aimed at enabling a long-term vision of full data automation.
- Achieved perfect 200/200 performance score in client satisfaction surveys for delivering as a technical project manager on this project.

Amazon Kuiper - SAP, Procure-to-Pay Software Deployment
- Conducted System Integration Testing (SIT) and User Acceptance Testing (UAT) to ship new SAP features on a rapidly scaling manufacturing project.
- Developed reporting to monitor production system health across three separate procurement systems.
- Owned end to end production support activities, including bug triage, proactive system monitoring, and end user training.
- Resolved over 700 production incidents over 6 months.

Minecraft Legends Web Presence
- Developed bug triage standards and reporting dashboards to increase team agility, driving prioritization and completion of over 600 accessibility bugs ahead of product launch.
- Coordinated development of bug triage standards across internal and client workstreams, including offshore delivery centers.
Software Test Engineer
Pactera Technologies

Microsoft Surface Earbuds
- Conducted 130 firmware and user tests daily, resulting in the capture and resolution of dozens of bugs and UX issues.
- Developed test procedures that resulted in expedited firmware flashing of new factory prototypes, saving 3 days of QA effort per prototype batch.
Multi-Disciplinary Talent
Comp Sci. & Psychology Background
M.S. student in Computer Science. B.A. in Game Development and Design with minors in Computer Science, Psychology, and English.
Design & Technical Skills
Ability to both create innovative gameplay scenarios and implement them in performant, extensible architectures.
Toolset






Roles & Experience
Technical Game Designer

Soup Initiative Games
Technical Project Manager

Accenture
Advanced App Engineering Analyst

Accenture
Software Test Engineer

Pactera Technologies
DESIGN SHOWCASE
TECH SHOWCASE
Behavior Trees, Dialogue System, Dynamic Shaders, Event Triggers

SEE More
Click to view full technical breakdown.
DESIGN BLOG
Practice, Intuition, Iteration and the Crux of Creative Production
What lies at the core of creative work? Last night,...
Read MoreABOUT ME

I am a technical designer with industry Technical Program Management experience shipping high-quality software in the tech space. My primary work experience is as an Application Engineering Analyst and Technical Program Manager at Accenture.
I am pursuing a Master’s in Computer Science from Georgia Tech, and I have completed a Bachelor’s in Game Development and Design from Purdue University with minors in Computer Science, Psychology, and English. Fun fact: I was also an animation major for two years.
I hold skills in both Unreal Engine 5 and Unity3D, with programming skills in C++, C#, and scripting experience with Unreal Blueprints and Lua. I have end to end experience of the software development lifecycle as a TPM, from planning and developing technical designs, to grooming user stories and managing Agile backlogs, to testing and deployment.
I hold additional skills in 3D modeling, animation, and TV/video production using Autodesk Maya and the Adobe Creative Suite, incl. commercial experience making technology review videos. I am also an avid photographer, using Canon cameras and PhotoShop Lightroom to create vivid imagery of the Pacific Northwest.
- Game Design – Experience identifying and meeting player experience goals, proficiency working with formal and dramatic elements of design, ability to communicate design decisions and ideas through effective documentation.
- Design Thinking – Ability to use design thinking processes to develop solutions to challenges that meet the needs of all stakeholders.
- Gameplay Programming – Proficiency in object-oriented programming and creating modular game assets that allow for quick iteration on game prototypes.
- Unreal Engine 4
- C++
- Unreal Blueprints
- Java
- Autodesk Maya
- Adobe Photoshop, Premiere Pro, After Effects, Illustrator