TECHNICAL

GAME DESIGNER

Banner image modeled and rendered by me in Autodesk Maya.

SHOWCASE

3D Action Platformer in Unreal Engine

I served a technical design role where I created and tuned the player character movement, written fully in C++. I contributed multiple C++ classes and UE4 Blueprint prototypes for numerous gameplay objects. In character movement and level design, I following an iterative process focused on playtesting with real players to achieve strong game feel.

Additionally, I assisted in project management, using an Agile process and Kanban boards to track progress through bi-weekly sprints.

Toolset

c++ gameplay framework

C++ Code Review

Click to learn about the codebase.

UE4 C++ & BLUEPRINT INTEGRATION / SCRIPTING

Blueprint Integration

Click to learn about the tech stack.

Character finite State Machine

FSM Implementation

Click to learn about the character code.

designed responsive 3d platformer Movement

Design specs

Click to view full design process.

implemented iterative playtest processes

methodology

Click to view full design process.

living design documentation

Design breakdown

Click to view full design process.

Projects Delivered

Technical Project Manager

Accenture Technology

Microsoft Places

  • Analyzed SQL server schemas to compile and onboard business data, enabling key features for 10,000 pilot users.
  • Drove triage and prioritization of customer feedback with engineering leads, including backlog ownership of bug reports and feature requests, contributing to a high 35% premium conversion rate of monthly active users.
  • Drove automation of business data pipelines by collaborating with service engineers, accelerating pilot rollouts and saving over 1800 hours of manual effort.
  • Developed data maintenance strategy and delivered a product analysis with 20+ data maintenance pain points, including new feature requests aimed at enabling a long-term vision of full data automation.
  • Achieved perfect 200/200 performance score in client satisfaction surveys for delivering as a technical project manager on this project.

Minecraft Legends Web Presence

  • Developed bug triage standards and reporting dashboards to increase team agility, driving prioritization and completion of over 600 accessibility bugs ahead of product launch.
  • Coordinated development of bug triage standards across internal and client workstreams, including offshore delivery centers.

Software Test Engineer

Pactera Technologies

Microsoft Surface Earbuds

  • Conducted 130 firmware and user tests daily, resulting in the capture and resolution of dozens of bugs and UX issues.
  • Developed test procedures that resulted in expedited firmware flashing of new factory prototypes, saving 3 days of QA effort per prototype batch.

Multi-Disciplinary Talent

Comp Sci. & Psychology Background

Studied Game Development and Design with minors in Computer Science, Psychology, and English.

Design & Technical Skills

Ability to both create innovative gameplay scenarios and implement them in performant, extensible architectures.

Toolset

Roles & Experience

Technical Game Designer

Soup Initiative Games

Technical Project Manager

Accenture

Advanced App Engineering Analyst

Accenture

Software Test Engineer

Pactera Technologies

DESIGN SHOWCASE

Immersive Sim/Stealth:
City Hunt

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Click to view full design process.

FPS Level:
City Hunt, Part II

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Click to view full design process.

Action/Adventure Level:
Dungeon Trawl

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TECH SHOWCASE

Enemy AI, Modular Game Objects, Player Combat

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Click to view full technical breakdown.

Behavior Trees, Dialogue System, Dynamic Shaders, Event Triggers

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C++ Based 2D Game Engine w/ Lua Scripting Support

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DESIGN BLOG

ABOUT ME

My beautiful, fluffy doggo.

I am a technically-proficient game designer capable of designing and implementing engaging gameplay.

I am proficient with Unreal Engine 4 and front-end object-oriented scripting in C++, C#, and Unreal Blueprints. I have experience working in game and software development pipelines, including internships at Pactera Technologies/Microsoft and Accenture. I hold additional skills in 3D modeling, animation, and TV/video production using Autodesk Maya and the Adobe Creative Suite, incl. commercial experience making technology review videos.

I major in Game Development & Design at Purdue University’s Computer Graphics Tech department, with minors in Computer Science, Psychology, and English.

  • Game Design – Experience identifying and meeting player experience goals, proficiency working with formal and dramatic elements of design, ability to communicate design decisions and ideas through effective documentation.
  • Design Thinking – Ability to use design thinking processes to develop solutions to challenges that meet the needs of all stakeholders.
  • Gameplay Programming – Proficiency in object-oriented programming and creating modular game assets that allow for quick iteration on game prototypes.
  • Unreal Engine 4
  • C++
  • Unreal Blueprints
  • Java
  • Autodesk Maya
  • Adobe Photoshop, Premiere Pro, After Effects, Illustrator

CONTACT

Feel free to leave a message, and I will respond as soon as possible!

Primary Residence

Seattle, WA

Email

harsha_mohite@outlook.com