What lies at the core of creative work? Last night,...
Read MoreTECHNICAL
GAME DESIGNER
Banner image modeled and rendered by me in Autodesk Maya.
SHOWCASE
Ghost Shot - Unreal Engine 3D Platformer
Design, Programming
Soup Initiative Games
3D Action Platformer in Unreal Engine
I served a technical design role where I created and tuned the player character movement, written fully in C++. I contributed multiple C++ classes and UE4 Blueprint prototypes for numerous gameplay objects. In character movement and level design, I following an iterative process focused on playtesting with real players to achieve strong game feel.
Additionally, I assisted in project management, using an Agile process and Kanban boards to track progress through bi-weekly sprints.
Toolset
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c++ gameplay framework
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C++ Code Review
Click to learn about the codebase.
UE4 C++ & BLUEPRINT INTEGRATION / SCRIPTING
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Blueprint Integration
Click to learn about the tech stack.
Character finite State Machine
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FSM Implementation
Click to learn about the character code.
designed responsive 3d platformer Movement
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Design specs
Click to view full design process.
implemented iterative playtest processes
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methodology
Click to view full design process.
living design documentation
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Design breakdown
Click to view full design process.
Projects Delivered
Technical Project Manager
Accenture Technology
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Microsoft Places
- Analyzed SQL server schemas to compile and onboard business data, enabling key features for 10,000 pilot users.
- Drove triage and prioritization of customer feedback with engineering leads, including backlog ownership of bug reports and feature requests, contributing to a high 35% premium conversion rate of monthly active users.
- Drove automation of business data pipelines by collaborating with service engineers, accelerating pilot rollouts and saving over 1800 hours of manual effort.
- Developed data maintenance strategy and delivered a product analysis with 20+ data maintenance pain points, including new feature requests aimed at enabling a long-term vision of full data automation.
- Achieved perfect 200/200 performance score in client satisfaction surveys for delivering as a technical project manager on this project.
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Minecraft Legends Web Presence
- Developed bug triage standards and reporting dashboards to increase team agility, driving prioritization and completion of over 600 accessibility bugs ahead of product launch.
- Coordinated development of bug triage standards across internal and client workstreams, including offshore delivery centers.
Software Test Engineer
Pactera Technologies
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Microsoft Surface Earbuds
- Conducted 130 firmware and user tests daily, resulting in the capture and resolution of dozens of bugs and UX issues.
- Developed test procedures that resulted in expedited firmware flashing of new factory prototypes, saving 3 days of QA effort per prototype batch.
Multi-Disciplinary Talent
Comp Sci. & Psychology Background
Studied Game Development and Design with minors in Computer Science, Psychology, and English.
Design & Technical Skills
Ability to both create innovative gameplay scenarios and implement them in performant, extensible architectures.
Toolset
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Roles & Experience
Technical Game Designer
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Soup Initiative Games
Technical Project Manager
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Accenture
Advanced App Engineering Analyst
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Accenture
Software Test Engineer
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Pactera Technologies
DESIGN SHOWCASE
TECH SHOWCASE
Behavior Trees, Dialogue System, Dynamic Shaders, Event Triggers
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SEE More
Click to view full technical breakdown.
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Read MoreABOUT ME
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I am a technically-proficient game designer capable of designing and implementing engaging gameplay.
I am proficient with Unreal Engine 4 and front-end object-oriented scripting in C++, C#, and Unreal Blueprints. I have experience working in game and software development pipelines, including internships at Pactera Technologies/Microsoft and Accenture. I hold additional skills in 3D modeling, animation, and TV/video production using Autodesk Maya and the Adobe Creative Suite, incl. commercial experience making technology review videos.
I major in Game Development & Design at Purdue University’s Computer Graphics Tech department, with minors in Computer Science, Psychology, and English.
- Game Design – Experience identifying and meeting player experience goals, proficiency working with formal and dramatic elements of design, ability to communicate design decisions and ideas through effective documentation.
- Design Thinking – Ability to use design thinking processes to develop solutions to challenges that meet the needs of all stakeholders.
- Gameplay Programming – Proficiency in object-oriented programming and creating modular game assets that allow for quick iteration on game prototypes.
- Unreal Engine 4
- C++
- Unreal Blueprints
- Java
- Autodesk Maya
- Adobe Photoshop, Premiere Pro, After Effects, Illustrator